Monobit Unity Networking ver.2.8.0 Server API Reference (C#)
MonobitEngine.MonobitNetwork Member List

This is the complete list of members for MonobitEngine.MonobitNetwork, including all inherited members.

AddBehaviour(UInt64 roomId, MonoBehaviour behaviour)MonobitEngine.MonobitNetworkstatic
DestroySceneObject(UInt64 roomId, int viewId)MonobitEngine.MonobitNetworkstatic
InstantiateSceneObject(UInt64 roomId, string prefabName, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation)MonobitEngine.MonobitNetworkstatic
OnRPC(UInt64 roomId, mun.STREAM.BinaryData data)MonobitEngine.MonobitNetworkstatic
RemoveBehaviour(MonoBehaviour behaviour)MonobitEngine.MonobitNetworkstatic
RPC(UInt64 roomId, UInt32 viewId, string methodName, params object[] parameters)MonobitEngine.MonobitNetworkstatic
RPC(UInt64 roomId, UInt32 viewId, string methodName, MonobitTargets target, params object[] parameters)MonobitEngine.MonobitNetworkstatic
RPC(UInt64 roomId, UInt32 viewId, string methodName, MonobitTargets target, int targetPlayerId, params object[] parameters)MonobitEngine.MonobitNetworkstatic
RPC(UInt64 roomId, UInt32 viewId, string methodName, MonobitTargets target, int[] targetPlayerIds, params object[] parameters)MonobitEngine.MonobitNetworkstatic
RpcSecure(UInt64 roomId, UInt32 viewId, string methodName, bool reliable, bool encrypt, params object[] parameters)MonobitEngine.MonobitNetworkstatic
RpcSecure(UInt64 roomId, UInt32 viewId, string methodName, MonobitTargets target, bool reliable, bool encrypt, params object[] parameters)MonobitEngine.MonobitNetworkstatic
RpcSecure(UInt64 roomId, UInt32 viewId, string methodName, int targetPlayerId, bool reliable, bool encrypt, params object[] parameters)MonobitEngine.MonobitNetworkstatic
RpcSecure(UInt64 roomId, UInt32 viewId, string methodName, int[] targetPlayerIds, bool reliable, bool encrypt, params object[] parameters)MonobitEngine.MonobitNetworkstatic
SendMessage(UInt64 roomId, string methodName, params object[] parameters)MonobitEngine.MonobitNetworkstatic
Update()MonobitEngine.MonobitNetworkstatic