Monobit Unity Networking ver.2.8.0 Server API Reference (C++)
MatchingRoom Member List

This is the complete list of members for MatchingRoom, including all inherited members.

AddPlayer(int32 playerId, uint32 clientId, std::string clientName, MatchingPlayerInRoom &player)MatchingRoom
GetHostId()MatchingRoom
GetId()MatchingRoom
GetInfo(STREAM::RoomInfo &info)MatchingRoom
GetIsNeedHostPlayer()MatchingRoom
GetIsOpen()MatchingRoom
GetIsVisible()MatchingRoom
GetLobbyId()MatchingRoom
GetLobbyParameters()MatchingRoom
GetMaxPlayers()MatchingRoom
GetName()MatchingRoom
GetNextPlayerId()MatchingRoom
GetPlayer(int32 id)MatchingRoom
GetPlayers()MatchingRoom
GetRoomParameters()MatchingRoom
GetRoomUid()MatchingRoom
GetSummaryInfo(STREAM::SummaryRoomInfo &info)MatchingRoom
GetVisibleRoomParameters()MatchingRoom
IsRandomJoinable(uint32 maxPlayers=0)MatchingRoom
m_HostIdMatchingRoomprotected
m_IdMatchingRoomprotected
m_IsNeedHostPlayerMatchingRoomprotected
m_IsOpenMatchingRoomprotected
m_IsVisibleMatchingRoomprotected
m_LobbyIdMatchingRoomprotected
m_LobbyParametersMatchingRoomprotected
m_MaxPlayersMatchingRoomprotected
m_NameMatchingRoomprotected
m_NextPlayerIdMatchingRoomprotected
m_PlayersInRoomMatchingRoomprotected
m_RoomParametersMatchingRoomprotected
m_RoomUidMatchingRoomprotected
MatchingRoom(uint64 id=0, std::string name="", uint64 lobbyId=0, bool isVisible=true, bool isOpen=true, uint32 maxPlayers=0, uint64 roomUid=0, bool isNeedHostPlayer=true)MatchingRoom
RemovePlayer(int32 playerId)MatchingRoom
SetHostId(int32 hostId)MatchingRoom
SetId(uint64 id)MatchingRoom
SetIsOpen(bool isOpen)MatchingRoom
SetIsVisible(bool isVisible)MatchingRoom
SetLobbyId(uint64 lobbyId)MatchingRoom
SetLobbyParameters(std::vector< std::string > &lobbyParameters)MatchingRoom
SetLobbyParameters(STREAM::Text *pLobbyParameters, uint16 lobbyParametersLen)MatchingRoom
SetMaxPlayers(uint32 maxPlayers)MatchingRoom
SetName(std::string name)MatchingRoom
SetRoomParameters(std::map< std::string, STREAM::Union > &roomParameters)MatchingRoom
SetRoomParameters(STREAM::KeyValue *pRoomParameters, uint16 roomParametersLen)MatchingRoom
SetRoomUid(uint64 roomUid)MatchingRoom
~MatchingRoom()MatchingRoomvirtual