Monobit Unity Networking ver.2.8.0 Server API Reference (C++)
MunRoomServer.hpp
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1 
7 #ifndef __MUN_ROOM_SERVER_HPP__
8 #define __MUN_ROOM_SERVER_HPP__
9 
10 #include <mrs.hpp>
11 
13 
18 {
19 private:
21  MunRoomConfigure m_Configure;
22 
24  bool m_bInitialized;
25 
27  bool m_bTerminate;
28 
29 public:
33  MunRoomServer();
34 
38  virtual ~MunRoomServer();
39 
45  virtual void SetupConfigure( int argc, char** pArgv );
46 
50  virtual void Run();
51 
52 protected:
56  virtual bool Initialize();
57 
61  virtual void Update();
62 
66  virtual void Finalize();
67 };
68 
69 #endif /* __MUN_ROOM_SERVER_HPP__ */
virtual void Update()
更新処理.
Definition: MunRoomServer.cpp:166
mun_roomサーバ本体の制御クラス.
Definition: MunRoomServer.hpp:17
virtual void SetupConfigure(int argc, char **pArgv)
サーバ設定.
Definition: MunRoomServer.cpp:49
virtual ~MunRoomServer()
デストラクタ
Definition: MunRoomServer.cpp:39
virtual void Finalize()
終了処理.
Definition: MunRoomServer.cpp:213
mun_roomサーバの設定.
virtual void Run()
メインループ.
Definition: MunRoomServer.cpp:106
MunRoomServer()
コンストラクタ
Definition: MunRoomServer.cpp:30
virtual bool Initialize()
初期化処理.
Definition: MunRoomServer.cpp:129
mun_room サーバの設定.
Definition: MunRoomConfigure.hpp:28