Monobit Unity Networking ver.2.8.0 Client API Reference
MonobitEngine.MonobitNetwork Member List

This is the complete list of members for MonobitEngine.MonobitNetwork, including all inherited members.

ActiveSceneBuildIndexMonobitEngine.MonobitNetworkstatic
ActiveSceneNameMonobitEngine.MonobitNetworkstatic
AddAuthParameters(string key, string value)MonobitEngineBase.MonobitNetworkstatic
AllowReceivingGroupMonobitEngineBase.MonobitNetworkstatic
AssetBundlePathMonobitEngineBase.MonobitNetworkstatic
AssignSceneViewID()MonobitEngineBase.MonobitNetworkstatic
AssignViewID()MonobitEngineBase.MonobitNetworkstatic
autoJoinLobbyMonobitEngineBase.MonobitNetworkstatic
autoRemoveInLeftRoomMonobitEngineBase.MonobitNetworkstatic
autoSyncSceneMonobitEngine.MonobitNetworkstatic
BlockSendingGroupMonobitEngineBase.MonobitNetworkstatic
ChangeHost(MonobitPlayer hostPlayer)MonobitEngineBase.MonobitNetworkstatic
CleanupMunHideInHierarchyObject()MonobitEngineBase.MonobitNetworkstatic
clientCountInApplicationMonobitEngineBase.MonobitNetworkstatic
clientCountInLobbyMonobitEngineBase.MonobitNetworkstatic
clientCountInRoomMonobitEngineBase.MonobitNetworkstatic
connectionStateMonobitEngineBase.MonobitNetworkstatic
connectionStateDetailedMonobitEngineBase.MonobitNetworkstatic
ConnectServer(string gameVersion, Hashtable customAuthData=null)MonobitEngine.MonobitNetworkstatic
ConnectServerBase(string gameVersion, Hashtable customAuthData=null)MonobitEngineBase.MonobitNetworkstatic
CreateRoom(string roomName)MonobitEngineBase.MonobitNetworkstatic
CreateRoom(string roomName, RoomSettings roomSettings, LobbyInfo lobbyInfo)MonobitEngineBase.MonobitNetworkstatic
CustomAuthParametersMonobitEngineBase.MonobitNetworkstatic
CustomAuthResultRawMonobitEngineBase.MonobitNetworkstatic
Destroy(MonobitView targetView)MonobitEngineBase.MonobitNetworkstatic
Destroy(GameObject targetGo)MonobitEngineBase.MonobitNetworkstatic
DestroyAll()MonobitEngineBase.MonobitNetworkstatic
DestroyPlayer(MonobitPlayer targetPlayer)MonobitEngineBase.MonobitNetworkstatic
DestroyPlayer(int targetPlayerId)MonobitEngineBase.MonobitNetworkstatic
DisconnectServer()MonobitEngineBase.MonobitNetworkstatic
EnableGetLobbyDataMonobitEngineBase.MonobitNetworkstatic
gameVersionMonobitEngineBase.MonobitNetworkstatic
GetRoomData()MonobitEngineBase.MonobitNetworkstatic
hostMonobitEngineBase.MonobitNetworkstatic
inLobbyMonobitEngineBase.MonobitNetworkstatic
inRoomMonobitEngineBase.MonobitNetworkstatic
Instantiate(string prefabName, Vector3 position, Quaternion rotation, int group)MonobitEngineBase.MonobitNetworkstatic
Instantiate(InstantiateType loadType, string prefabName, Vector3 position, Quaternion rotation, int group)MonobitEngineBase.MonobitNetworkstatic
Instantiate(string prefabName, Vector3 position, Quaternion rotation, int group, object[] data, bool isDontDestroyOnLoad, bool isMine, bool isDontDestroyOnRoom)MonobitEngineBase.MonobitNetworkstatic
Instantiate(InstantiateType loadType, string prefabName, Vector3 position, Quaternion rotation, int group, object[] data, bool isDontDestroyOnLoad, bool isMine, bool isDontDestroyOnRoom)MonobitEngineBase.MonobitNetworkstatic
InstantiateWithAssetBundleMonobitEngineBase.MonobitNetworkprotectedstatic
InstantiateWithResourcesMonobitEngineBase.MonobitNetworkprotectedstatic
internalMUNVersionMonobitEngineBase.MonobitNetworkstatic
isConnectMonobitEngineBase.MonobitNetworkstatic
isConnectingMonobitEngineBase.MonobitNetworkstatic
isConnectReadyMonobitEngineBase.MonobitNetworkstatic
isHostMonobitEngineBase.MonobitNetworkstatic
isInstantiateInRoomMonobitEngineBase.MonobitNetworkstatic
isLeaderMonobitEngineBase.MonobitNetworkstatic
isMessageQueueRunningMonobitEngineBase.MonobitNetworkstatic
isUsePrefabCacheMonobitEngineBase.MonobitNetworkstatic
JoinLobby()MonobitEngineBase.MonobitNetworkstatic
JoinLobby(LobbyInfo lobbyInfo)MonobitEngineBase.MonobitNetworkstatic
JoinOrCreateRoom(string roomName, RoomSettings roomSettings, LobbyInfo lobbyInfo)MonobitEngineBase.MonobitNetworkstatic
JoinRandomRoom()MonobitEngineBase.MonobitNetworkstatic
JoinRandomRoom(Hashtable expectedCustomRoomParameters, UInt32 expectedMaxPlayers)MonobitEngineBase.MonobitNetworkstatic
JoinRandomRoom(Hashtable expectedCustomRoomParameters, UInt32 expectedMaxPlayers, MatchmakingMode matchingType, LobbyInfo lobbyInfo=null, string queryLobbyFilter=null)MonobitEngineBase.MonobitNetworkstatic
JoinRoom(string roomName)MonobitEngineBase.MonobitNetworkstatic
Kick(MonobitPlayer kickPlayer)MonobitEngineBase.MonobitNetworkstatic
LeaveLobby()MonobitEngineBase.MonobitNetworkstatic
LeaveRoom()MonobitEngineBase.MonobitNetworkstatic
LoadLevel(object level)MonobitEngineBase.MonobitNetworkstatic
lobbyMonobitEngineBase.MonobitNetworkstatic
LobbyDataListMonobitEngineBase.MonobitNetworkstatic
LogLevelMonobitEngineBase.MonobitNetworkstatic
logLevelMonobitEngineBase.MonobitNetworkstatic
maxConnectionsMonobitEngineBase.MonobitNetworkstatic
MonobitNetworkInitialize() (defined in MonobitEngine.MonobitNetwork)MonobitEngine.MonobitNetworkstatic
ObjectPoolMonobitEngineBase.MonobitNetworkstatic
offlineMonobitEngineBase.MonobitNetworkstatic
OnInstantiateWithAssetBundle(string assetBundlePath, string assetBundleName)MonobitEngine.MonobitNetworkstatic
OnInstantiateWithResources(string prefabName)MonobitEngine.MonobitNetworkstatic
otherPlayersListMonobitEngineBase.MonobitNetworkstatic
PERSONAL_VIEW_ID_MAXMonobitEngineBase.MonobitNetworkstatic
playerMonobitEngineBase.MonobitNetworkstatic
playerListMonobitEngineBase.MonobitNetworkstatic
playerNameMonobitEngineBase.MonobitNetworkstatic
PrefabCacheMonobitEngineBase.MonobitNetworkstatic
RemoveAuthParameters(string key)MonobitEngineBase.MonobitNetworkstatic
RemoveRPCs(MonobitPlayer targetPlayer)MonobitEngineBase.MonobitNetworkstatic
RemoveRPCs(MonobitView targetMonobitView)MonobitEngineBase.MonobitNetworkstatic
RemoveRPCsInGroup(int targetGroup)MonobitEngineBase.MonobitNetworkstatic
roomMonobitEngineBase.MonobitNetworkstatic
roomCountInLobbyMonobitEngineBase.MonobitNetworkstatic
SeaechPlayersElapsedTimeMonobitEngineBase.MonobitNetworkstatic
SearchPlayerListMonobitEngineBase.MonobitNetworkstatic
SearchPlayers(string[] playerToSearch)MonobitEngineBase.MonobitNetworkstatic
SendMonoMessageTargetTypeMonobitEngineBase.MonobitNetworkstatic
SendMonoMessageTargetTypesMonobitEngineBase.MonobitNetworkstatic
sendRateMonobitEngineBase.MonobitNetworkstatic
SendStream()MonobitEngineBase.MonobitNetworkstatic
ServerAddressMonobitEngineBase.MonobitNetworkstatic
SetInstantiateWithAssetBundleHandle(InstantiateWithAssetBundleHandle handle)MonobitEngineBase.MonobitNetworkstatic
SetInstantiateWithResourcesHandle(InstantiateWithResourcesHandle handle)MonobitEngineBase.MonobitNetworkstatic
SetLevelPrefix(short prefix)MonobitEngineBase.MonobitNetworkstatic
SetPlayerCustomParameters(Hashtable playerParameters)MonobitEngineBase.MonobitNetworkstatic
SetReceivingEnabled(int group, bool enabled)MonobitEngineBase.MonobitNetworkstatic
SetReceivingEnabled(int[] enableGroups, int[] disableGroups)MonobitEngineBase.MonobitNetworkstatic
SetSendingEnabled(int group, bool enabled)MonobitEngineBase.MonobitNetworkstatic
SetSendingEnabled(int[] enableGroups, int[] disableGroups)MonobitEngineBase.MonobitNetworkstatic
UnassignViewID(int viewID)MonobitEngineBase.MonobitNetworkstatic
updateStreamRateMonobitEngineBase.MonobitNetworkstatic
UseRpcCacheMonobitEngineBase.MonobitNetworkstatic